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“First contact never ends well for the less advanced civilization.”

In the hundred years since the Galactic Fuchian Empire began its interstellar expansion, it has always been the more advanced civilization. Now, for the first time, the Empire has encountered another spacefaring species on par with theirs. After a disastrous first contact, conflict between the two civilizations seems inevitable. Facing an uncertain future, Kimi, a young cadet in the Empire, must navigate the harsh realities of war.

  • Active Time Battle system: Dynamic battle system where your speed determines how often you can act, with the option to switch to a more traditional turn based combat.

  • Ground and space combat: Fight on foot and command starships against enemies of the Empire.

  • Skills and abilities based on equipment: Swap weapons and equipment for abilities that suit your needs.

  • Crafting on the go: Collect materials in the field and use them to craft various supplies as needed.

  • No grinding for exp: Defeated enemies only give material for crafting, and instead you “level up” and gain stats based on story progression.

  • No random encounters: The majority of combat encounters is represented on the map and can be avoided if you don’t want to fight them.

  • Choices matter: Your actions, and inaction, may affect the outcome of the story and lead to bonus rewards, or unexpected consequences.

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Fuchian Chronicles is a remake of my first game, Space Fox Kimi, which was originally released on Steam in 2018. I have learned a lot about game development since my first release, and wanted to update the game with new graphics, gameplay, and various other improvements before continuing with a sequel. Players who’ve played Space Fox Kimi will notice many similarities in the story with the original, but some story beats have been altered and there will be new plot points as well.

 

I sincerely hope you enjoy my game, and thank you for supporting me!